OTC14 - Stop Attaching Documents! Make Awesome Online Contents.

Author(s): Wilson, Eric
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Gamification refers to the process of applying gaming elements to a non-gaming environment such as a college course. The NMC Horizon Report > 2014 Higher Education Preview includes games and gamification as an important development within the next two to three years. This session w ill provide an overview of the gaming elements used in online classes that actually support the learning process. You will have some fun and walk away with more than a few easy-to-implement ideas for your online cours